What is frame rate? FPS explained for video
What is frame rate (FPS) in video? Learn the difference between 24, 30, 60, and 120 fps, frame rate vs refresh rate, and why higher isn't always better.
In short
- Frame rate, measured in frames per second (fps), defines how many individual still images are displayed every second to simulate motion.
- Cinema standardizes on 24 fps (and 23.976 fps), television uses 25 fps or 30 fps, and digital web video and gaming target 60 fps or 120 fps.
- Frame rate is a property of the video file (fps), while refresh rate is a property of the physical display panel (Hz).
- Higher frame rates are essential for games and sports, but higher rates can make narrative movies look cheap and artificial due to the soap opera effect.
On this page
- What is the difference between frame rate (fps) and refresh rate (Hz)?
- Where did common frame rates come from?
- What is the 180-degree shutter rule and why does motion blur matter?
- Why is a higher frame rate not always better for movies?
- Which frame rate should you choose for recording or streaming?
- How Apple Silicon displays handle different video frame rates
- Mastering motion clarity on your screen
Frame rate, measured in frames per second (fps), is the frequency at which consecutive individual images are captured, encoded, and displayed to produce the visual illusion of continuous motion. In digital video, standard frame rates range from 24 fps (the global benchmark for theatrical cinema) to 30 fps and 60 fps for television and web streaming, up to 120 fps for high-speed sports and interactive gaming.
While higher frame rates generally produce sharper, more responsive visuals in software interfaces and video games, higher numbers are not automatically better for narrative cinema. Understanding how frame rate interacts with display refresh rates, shutter speed, and human visual perception helps you appreciate why movies are shot the way they are—and how to get the cleanest playback on your screen.
Animation
24 fps on a 60 Hz screen vs a 120 Hz screen
60 Hz screenframe held 3 refreshes
120 Hz screen (ProMotion)frame held 3 refreshes
What is the difference between frame rate (fps) and refresh rate (Hz)?
One of the most frequent points of confusion in digital media is the distinction between frame rate and refresh rate:
- Frame Rate (FPS): A property of the media content or source file. It describes how many distinct images were captured by a camera or rendered by a graphics engine in one second. A 24 fps movie delivers 24 still pictures every second.
- Refresh Rate (Hertz, Hz): A property of the physical display panel. It measures how many times per second the monitor illuminates its backlight and redraws the state of its pixels. A standard computer display refreshes at 60 Hz (60 times per second), while a modern Apple ProMotion screen reaches 120 Hz.
When the frame rate of your video file does not divide evenly into the refresh rate of your monitor, motion playback suffers. For example, playing a 24 fps movie on a rigid 60 Hz monitor forces an uneven 3:2 pulldown: the screen displays the first frame for 3 refreshes (50 ms) and the second frame for 2 refreshes (33.3 ms). This timing disparity causes horizontal camera pans to hitch rhythmically, a flaw known as telecine judder (learn more in our guide to 24 fps judder on 60 Hz screens).
Conversely, on modern screens comparing 120Hz vs 60Hz displays, a 120 Hz display can show every 24 fps frame for exactly 5 refreshes (120 ÷ 24 = 5.0), eliminating judder entirely without changing the native frame rate of the movie.
Where did common frame rates come from?
The specific frame rates used across modern media are not arbitrary; they are the legacy of 20th-century technical compromises across film chemistry, electrical grids, and color television:
| Frame Rate | Origin and Era | Governing Standards | Common Modern Applications |
|---|---|---|---|
| 24 fps | 1927 Sound Film Era | SMPTE, DCI | Theatrical cinema, prestige streaming dramas, digital movies |
| 23.976 fps | 1953 American Color TV (NTSC) | SMPTE ST 2084, ITU-R BT.601 | Commercial Blu-ray discs, 4K UHD Blu-ray, streaming releases |
| 25 fps / 50 fps | 1930s European TV (PAL/SECAM) | ITU-R BT.601, BT.709 | BBC and European broadcasts, European sports matches |
| 29.97 fps / 59.94 fps | 1953 American Color TV (NTSC) | ITU-R BT.709, ATSC A/53 | North American broadcast television, documentary video |
| 30 fps / 60 fps | Computing and Internet Video | WebM, MP4, YouTube specifications | YouTube uploads, Twitch streams, mobile phone default |
| 120 fps / 240 fps | High-Speed Video & Esports | VESA Adaptive-Sync, Apple ProMotion | Slow-motion capture, competitive gaming, VR headsets |
- Why 24 fps for Cinema? When synchronized sound film emerged in 1927, studios needed a standardized camera and projector speed to ensure audio pitch remained consistent across theaters. 24 fps was chosen as the lowest speed that delivered intelligible audio fidelity from optical soundtracks while minimizing expensive 35mm physical film stock consumption. Explore the full history in our article on why movies are 24 fps.
- Why 23.976 fps? When color broadcasting launched in the US in 1953, engineers slowed black-and-white 30 fps broadcasts down by 0.1 percent (
1,000 ÷ 1,001) to 29.97 fps to prevent color carrier signals from humming over audio channels. Transferring 24 fps films to videotape applied that same 0.1 percent slowdown, yielding 23.976 fps (explore our detailed analysis of 23.976 vs 24 fps). - Why 25 and 50 fps? European electrical grids operate at 50 Hz, leading PAL engineers to build 50 fields (25 frames) per second television systems.
What is the 180-degree shutter rule and why does motion blur matter?
In digital cinematography, the visual texture of motion is shaped not only by frame rate, but by shutter speed.
On traditional film cameras, a rotating semi-circular disc shutter spun in front of the film gate, exposing the film strip while the gate was open and shielding it while the claw pulled down the next frame. The standard opening angle was a half-circle: 180 degrees.
Under the 180-degree shutter rule, a camera’s exposure duration is set to half the duration of a single frame:
Shutter speed = 1 ÷ (2 × Frame rate)
- At 24 fps, each frame lasts 1/24 of a second (41.67 ms). A 180-degree shutter exposes the sensor for 1/48 of a second (20.83 ms).
- At 60 fps, each frame lasts 1/60 of a second (16.67 ms). A 180-degree shutter exposes the sensor for 1/120 of a second (8.33 ms).
That 1/48-second exposure time creates natural optical motion blur. When an actor swings their fist or a car accelerates past the camera, moving edges blur slightly across the frame.
When projected at 24 fps, the human visual cortex bridges these motion-blurred images through persistence of vision, blending them into an organic visual sweep. If you shoot 24 fps with a fast shutter (such as 1/500 of a second, used in the combat scenes of Saving Private Ryan), motion blur disappears, creating an aggressive, staccato strobing effect.
Why is a higher frame rate not always better for movies?
In video games, higher frame rates provide clear advantages: running a game at 120 fps cuts input latency in half compared to 60 fps and keeps fast-moving targets sharp.
In narrative storytelling, however, increasing frame rates to 48 fps, 60 fps, or 120 fps often disrupts the viewer’s psychological immersion.
When a movie is shot or interpolated at high frame rates, two things happen:
- Motion Blur Disappears: Individual frames are exposed for much shorter fractions of a second, keeping every edge sharp.
- The “Soap Opera Effect” Takes Over: Because commercial television soap operas, news broadcasts, and home camcorders were historically recorded at 50 or 60 fields per second on inexpensive video cameras, audiences subconsciously associate high-frame-rate motion with low-budget live television.
When director Peter Jackson released The Hobbit: An Unexpected Journey (2012) in High Frame Rate (HFR) 48 fps, critics and audiences widely complained that the film lost its fairy-tale texture. Costumes looked like synthetic theater fabric, makeup lines were clearly visible, and fantasy sets appeared like painted wooden props on an English soundstage. The hyper-clarity reduced the poetic suspension of disbelief that 24 fps provides.
Learn more about this psychological phenomenon in our breakdown of the soap opera effect.
Which frame rate should you choose for recording or streaming?
If you create video or configure camera settings, choose your frame rate based on the intended emotional tone and viewing medium:
- 24 fps (or 23.976 fps): The standard for narrative short films, cinematic documentaries, music videos, and commercial advertisements. Delivers the classic film look with natural motion blur.
- 30 fps (or 29.97 fps): The standard for corporate presentations, software tutorials, talking-head YouTube videos, and standard television news broadcasts.
- 60 fps: The standard for live sports, gaming streams, action camera recordings, and tech walkthroughs where smooth motion clarity is paramount.
- 120 fps or higher: Used for high-speed camera capture to produce dramatic slow-motion playback when conformed down to 24 fps or 30 fps in post-production.
How Apple Silicon displays handle different video frame rates
Modern Apple Silicon Macs excel at displaying diverse video frame rates without visual compromises.
On MacBook Pro models featuring Liquid Retina XDR displays, Apple ProMotion technology dynamically modulates display timing between 24 Hz and 120 Hz:
- When playing a 24 fps film in full screen, macOS can clock the panel to 24 Hz (1:1) or 48 Hz (2:2).
- When playing a 60 fps video, the display synchronizes at 60 Hz or 120 Hz (2:2).
- When reading text or editing documents, it ramps down to conserve battery power.
Furthermore, macOS allows users to lock external reference monitors to dedicated fixed refresh rates—including 47.95 Hz, 48.00 Hz, 50.00 Hz, and 60.00 Hz—directly within System Settings.
If you ever wish to convert a low-frame-rate video into high-frame-rate motion for sports or animated content, you can also explore software solutions like motion interpolation to bridge frames cleanly in real time.
Mastering motion clarity on your screen
Frame rate is the foundation of digital video. From the century-old 24 fps standard born of early sound film economics to the 120 fps displays of modern Apple Silicon computers, each frame rate serves a distinct narrative and technical purpose.
By understanding the math behind frames per second and pairing your video with the right display refresh rate, you ensure that every movie, broadcast, and stream plays with the exact visual texture its creators intended.
Questions people ask
What does FPS mean in video?
FPS stands for frames per second. It indicates how many discrete photographic or rendered still images pass before your eyes every second. When frames are shown faster than roughly 12 to 16 times per second, the human brain perceives them as continuous fluid motion.
What is the difference between 24 fps, 30 fps, and 60 fps?
24 fps is the historic standard for theatrical movies, providing natural motion blur and a cinematic feel. 30 fps is common for television broadcasts, soap operas, and online vlogs. 60 fps provides crisp, realistic motion with minimal blur, making it ideal for live sports, video games, and slow-motion recording.
What is the difference between frame rate and refresh rate?
Frame rate (fps) is the number of frames generated by a video file or game engine each second. Refresh rate (Hertz, Hz) is the number of times per second your monitor physically updates its screen. If your video is 24 fps and your monitor runs at 60 Hz, the display must repeat frames unevenly to match.
Why do movies look weird at 60 fps?
Movies shot or interpolated at 60 fps eliminate the natural optical motion blur associated with the 180-degree shutter at 24 fps. Without that blur, movements look hyper-sharp and sterile, creating the soap opera effect where actors appear to be rehearsing on a lit video set.